Learn the basics of how to model and animate in 3D, using Blender. You won’t have time to complete a complex animation, but should get a basic understanding of how 3D animation works.
<h5>BASIC REQUIREMENTS</h5>
Step 1 – Orientation / Training (Take up to 12 classes to learn and practice)
• Choose a set of Blender Tutorials to work through (Street or Donut)
• Follow along and try or complete the steps demonstrated, and learn all the tools.
Step 2 – Building: (Spend 5 Classes creating your objects)
• Using what you have learned from the tutorials, build some simple shapes and/or objects
• Make sure to use your name (or initials) as part of your objects
• Use a variety of colours and textures, if you have figured out how to apply them.
• Be able to demonstrate which elements you created, and which were taken from web resources.
• Set up the lighting for your scene
Step 3 – Animate: (Spend 5 Classes animating your objects)
• Using the timeline, create a short animation with the objects you have created
• Incorporate bounces or impacts between characters
• Make sure your movement is fluid and makes sense
• Move in 3D – don’t just stay in a line
• Remember the physics of movement – impacts and rebounds should make sense.
• Try to move your camera angle as you animate.
Step 4 – Preview and Render:
• Show the completed animation as well as the rendered file to your instructor for grading.
<h5>KEY CRITERIA:</h5>
complexity of shapes, name used, steady smooth movement, impacts make sense (3D), change in angles of view
<h5>EXTENDING:</h5>
Add interaction of multiple moving shapes and/or distortion of shapes as they move. You can find lots of other tutorial online
<h5>Please check out the Training Video Playlist on my Youtube Channel</h5>
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